using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using ComponentFactory.Krypton.Toolkit;

namespace SceneEditor
{
    public partial class LoadingForm : ComponentFactory.Krypton.Toolkit.KryptonForm
    {
        public LoadingForm()
        {
            InitializeComponent();
        }

        private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            progressBar.Value = e.ProgressPercentage;
        }

        private void LoadingForm_Load(object sender, EventArgs e)
        {

        }
    }
}